Hey there! I'm Roland, and welcome to my site.
I currently work as a programmer at Sucker Punch, mostly developing tools and working on our dialogue pipeline. Before that, I worked at Amazon Fire TV for a couple years.
Gamedev is pretty awesome, though. In 2025, we released Ghost of Yōtei, which means I've now worked on a real shipped game! Pretty cool! And now I've got my own MobyGames page and everything.
Over the years I've done some cool stuff that I'm pretty proud of. Some of my favorite projects have been:
- Presenting a GDC talk about my tools work on Ghost of Yōtei!
- Reverse-engineering the N64 game Beetle Adventure Racing and implementing a renderer for it into noclip.website. I also ended up reverse-engineering the checkpointing code and some bits of the track data format for the speedrunning community.
- Creating a silly dinosaur-themed EP together with a friend (as a project for a class on dinosaurs). We also made two music videos to go along with it!
- Developing 3 small games - one on my own and two with friends. (I wrote the music for all of them too!)
- Putting together a mixtape of cool Japanese music that sounds like Katamari Damacy soundtracks.
- Writing a little raytracer that renders within the surface of a 4D hypersphere. (I've also made an interactive version, though you have to download it and build it yourself.)
You can find me in a variety of other places on the web:
- GitHub For programming or "keyboard jazz" as they call it.
- YouTube Mostly music uploads here. I have good taste though so you should check it out.
- SoundCloud I've got some original music here and then a mashup that inexplicably has uh... 30k plays, wow.
- Backloggd & Letterboxd For video game and film reviews. Only just started doing these recently. It's fun!
- Bluesky Don't really use this much, but every once in a while I am struck by the desire to post.
- itch.io For the few little games I've made on my own or with friends.